Редактирование: Manipulator model
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But it's not enough. We want to get motion and it should be smooth. So we need to go through many points between each position. There is a problem that appears if we try to rotate vector around two axis at the same time. Rotations are not additive, so we can't just rotate on a small angle each step. The solution is simple, we need to rotate vector on bigger angle on each step from the initial position. | But it's not enough. We want to get motion and it should be smooth. So we need to go through many points between each position. There is a problem that appears if we try to rotate vector around two axis at the same time. Rotations are not additive, so we can't just rotate on a small angle each step. The solution is simple, we need to rotate vector on bigger angle on each step from the initial position. | ||
− | ==About program interface | + | ==About program interface== |
Because program doesn't have help yet, I should give some information about it's interface.<br> | Because program doesn't have help yet, I should give some information about it's interface.<br> | ||
I'll tell about each tab: | I'll tell about each tab: | ||
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Drawing of objects is done by triangulation, that means that we need to build it of triangles. | Drawing of objects is done by triangulation, that means that we need to build it of triangles. | ||
Notice that back side of triangles is transparent as default. | Notice that back side of triangles is transparent as default. | ||
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==Maybe this can be used== | ==Maybe this can be used== | ||
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[[Медиа:Hand_Model_x86.zip|Hand_Model_x86.zip]]<br> | [[Медиа:Hand_Model_x86.zip|Hand_Model_x86.zip]]<br> | ||
[[Медиа:Hand_Model_x64.zip|Hand_Model_x64.zip]]<br> | [[Медиа:Hand_Model_x64.zip|Hand_Model_x64.zip]]<br> | ||
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== See also == | == See also == |