Мещерский 48.2

Материал из Department of Theoretical and Applied Mechanics
Перейти к: навигация, поиск

Мещерский Задача 48.2

Визуализация 3D-задачи по динамике на JavaScript

Исполнитель: Сызранцев Денис

Группа 23632/2 Кафедра Теоретической механики

Условие задачи[править]

Барабан центрифуги приводится во вращение электродвигателем через двухступенчатый редуктор. Заданы момент инерции J0 электродвигателя, момент инерции J2 барабана, момент инерции J1 промежуточного вала редуктора, передаточные числа i01 и i12 ступеней редуктора. К ротору электродвигателя приложен вращающий момент M0 и момент сил сопротивления M0s, к валу редуктора и к барабану — моменты сил сопротивления M1s и M2s соответственно. Составить дифференциальное уравнение вращения барабана центрифуги.

Решение задачи[править]

[math] d(δT/δw)/dt - δT/δφ = 0[/math]
[math]T_0 = -J_0 w_0^2/2[/math]
[math]T_1 = -J_1 w_1^2/2[/math]
[math]T_2 = -J_2 w_2^2/2[/math]
[math]i_1 = w_0/w_1[/math]
[math]i_2 = w_1/w_2[/math]
[math]d(δT/δw)/dt = J_0 i_01^2 i_2^2 + J_0 i_2^2 + J_2) b_0[/math]
[math](J_0 i_1^2 i_2^2 + J_0 i_2^2 + J_2) b_0 = (M - M_0) i_1 i_2 - M_1 i_2 - M_2[/math]

Визуализация[править]

Код программы[править]

Текст программы на языке JavaScript:
  1 <!DOCTYPE html>
  2 <html lang="en">
  3 	<head>
  4 		<title>48.2</title>
  5 		<meta charset="utf-8">
  6 		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7 		<style>
  8 			body {
  9 				font-family: Monospace;
 10 				background-color: #f0f0f0;
 11 				margin: 0px;
 12 				overflow: hidden;
 13 			}
 14 		</style>
 15 	</head>
 16 	<body>
 17 
 18 		<script src = "http://tm.spbstu.ru/htmlets/Belousova/Statika/three.js">
 19 		</script>
 20 		<script src ="http://tm.spbstu.ru/htmlets/Belousova/Statika/stats.min.js">
 21 		</script>
 22 		<script src ="http://tm.spbstu.ru/htmlets/Belousova/Statika/OrbitControls.js">
 23 		</script>
 24 		<script src ="http://tm.spbstu.ru/htmlets/Belousova/Statika/dat.gui.js">
 25 		</script>
 26 
 27 		<script>
 28 
 29 			var container, stats;
 30 
 31 			var camera, controls, scene, renderer;
 32 
 33 			var start = Date.now();
 34 			
 35 			var A2 , w0, w1, w2;
 36 
 37 			
 38 			var c = new function() {
 39 				this.i01 = 2;
 40 				this.i12 = 3;
 41 				this.J0 = 80;
 42 				this.J1 = 40;
 43 				this.J2 = 80;
 44 				this.M0 = 3;
 45 				this.M0s = 2;
 46 				this.M1s = 1.6;
 47 				this.M2s = 1;
 48 				this.stop = false;
 49 				this.restart = function(){
 50 				start = Date.now()
 51 				ED.rotation.x = 0;
 52 				rot.rotation.x =  0;
 53 				B.rotation.x = 0;
 54 				}
 55 				
 56 				this.w2 = 0.0;
 57 				this.A2 = ((this.M0-this.M0s)*this.i01*this.i12-this.M1s*this.i12-this.M2s)/(this.J0*(this.i01*this.i12)^2+this.J1*this.i12^2+this.J2a)
 58 			}
 59 			
 60 			
 61 			var width = window.innerWidth;
 62 			var height = window.innerHeight;
 63 			var le1 = 7;
 64 			var le2 = 3;
 65 			var re1 = 2;
 66 			var re2 = 0.3;
 67 			var lb1 = 9;
 68 			var rb1 = 3;
 69 			var rr1 = re1/c.i01;
 70 			var rb3 = rb1/c.i12;
 71 			var rr3 = rb1;
 72 			
 73 			var texture = new THREE.TextureLoader().load( "texture.jpg" );
 74 				texture.wrapS = THREE.RepeatWrapping;
 75 				texture.wrapT = THREE.RepeatWrapping;
 76 				texture.repeat.set( 3, 3 );
 77 			var material = new THREE.MeshLambertMaterial({color: 0xFFC673,map:texture});
 78 
 79 			function physics(t,c) {
 80 			
 81 				rr1 = re1/c.i01;
 82 				rb3 = rb1/c.i12;
 83 				
 84 				ED.position.y = -re1-rr1;
 85 				B.position.y = rb1+rr3;
 86 				rot.remove(rot1);
 87 				rot1 = new THREE.Mesh( new THREE.CylinderGeometry( rr1, rr1, 0.01, 64 ), material );
 88 				rot1.rotation.z = - Math.PI / 2;
 89 				rot1.position.x = -le2/2-5;
 90 				rot1.castShadow = true;	
 91 				rot.add( rot1 );
 92 				B.remove(B3);
 93 				B3 = new THREE.Mesh( new THREE.CylinderGeometry( rb3, rb3, 0.01, 64 ), material );
 94 				B3.rotation.z = - Math.PI / 2;
 95 				B3.position.x = le2/2-5;
 96 				B3.castShadow = true;
 97 				B.add( B3 );
 98 				B.position.y = rb3+rr3;
 99 				
100 				if (c.stop == false){
101 					var w1,w0;
102 					c.A2 = ((c.M0-c.M0s)*c.i01*c.i12-c.M1s*c.i12-c.M2s)/(c.J0*(c.i01*c.i12)^2+c.J1*c.i12^2+c.J2a);
103 					if ((c.A2<0)&&(c.w2 <= 0)){
104 					c.A2 = 0;
105 					c.w2 = 0;
106 					} else {
107 					c.w2 = c.A2*t;
108 					w1 = c.w2/c.i12;
109 					w0 = w1/c.i01;
110 					
111 				
112 					ED.rotation.x = t * w0*Math.pow(10, -3);
113 					rot.rotation.x =  - t * w1*Math.pow(10, -3);
114 					B.rotation.x = t * c.w2*Math.pow(10, -3);
115 					}
116 				}
117 				
118 				
119 
120 			}
121 			
122 			function init() {
123 				
124 				
125 				container = document.createElement( 'div' );
126 				document.body.appendChild( container );
127 				
128 				scene = new THREE.Scene();
129 				scene.background = new THREE.Color( 0xbfd1e5 );
130 
131 				camera = new THREE.PerspectiveCamera( 45, width / height, 0.1, 1000 );
132 				camera.position.x = -20;
133 				camera.position.y = 5;
134 				camera.position.z = 20;
135 				camera.lookAt(0,0,0)
136 
137 				
138 
139 				
140 
141 				
142 				
143 				var ambient = new THREE.AmbientLight( 0xffffff, 0.3 );
144 				scene.add( ambient );
145 				
146 				spotLight = new THREE.SpotLight( 0xffffff, 2 );
147 				spotLight.position.set( -30, 45, 35 );
148 				spotLight.angle = Math.PI / 3;
149 				spotLight.penumbra = 0.05;
150 				spotLight.decay = 2;
151 				spotLight.distance = 200;
152 				spotLight.castShadow = true;
153 				spotLight.shadow.mapSize.width = 1024;
154 				spotLight.shadow.mapSize.height = 1024;
155 				spotLight.shadow.camera.near = 10;
156 				spotLight.shadow.camera.far = 200;
157 				scene.add( spotLight );
158 				
159 				
160 				ED = new THREE.Object3D;
161 				ED1 = new THREE.Mesh( new THREE.CylinderGeometry( re1, re1, le1, 64 ), material );
162 				ED1.rotation.z = - Math.PI / 2;
163 				ED1.position.x = -le1/2-3*le2/2-5;
164 				ED1.castShadow = true;
165 				ED.add(ED1);
166 				ED2 = new THREE.Mesh( new THREE.CylinderGeometry( re2, re2, le2, 64 ), material );
167 				ED2.rotation.z = - Math.PI / 2;
168 				ED2.position.x = -le2-5;
169 				ED2.castShadow = true;
170 				ED.add(ED2);
171 				ED3 = new THREE.Mesh( new THREE.CylinderGeometry( re1, re1, 0.01, 64 ), material );
172 				ED3.rotation.z = - Math.PI / 2;
173 				ED3.position.x = -le2/2-5;
174 				ED3.castShadow = true;
175 				ED.add( ED3 );
176 				ED.position.y = -re1-rr1;
177 				scene.add( ED );
178 				
179 				rot = new THREE.Object3D;
180 				rot1 = new THREE.Mesh( new THREE.CylinderGeometry( rr1, rr1, 0.01, 64 ), material );
181 				rot1.rotation.z = - Math.PI / 2;
182 				rot1.position.x = -le2/2-5;
183 				rot1.castShadow = true;				
184 				rot.add( rot1 );
185 				rot2 = new THREE.Mesh( new THREE.CylinderGeometry( re2, re2, le2, 64 ), material );
186 				rot2.rotation.z = - Math.PI / 2;
187 				rot2.position.x = -5;
188 				rot2.castShadow = true;	
189 				rot.add( rot2 );
190 				rot3 = new THREE.Mesh( new THREE.CylinderGeometry( rr3, rr3, 0.01, 64 ), material );
191 				rot3.rotation.z = - Math.PI / 2;
192 				rot3.position.x = le2/2-5;
193 				rot3.castShadow = true;	
194 				rot.add( rot3 );
195 				scene.add( rot );
196 				
197 				B = new THREE.Object3D;
198 				B1 = new THREE.Mesh( new THREE.CylinderGeometry( rb1, rb1, lb1, 64 ), material );
199 				B1.rotation.z = - Math.PI / 2;
200 				B1.position.x = lb1/2+3*le2/2-5;
201 				B1.castShadow = true;	
202 				B.add(B1);
203 				B2 = new THREE.Mesh( new THREE.CylinderGeometry( re2, re2, le2, 64 ), material );
204 				B2.rotation.z = - Math.PI / 2;
205 				B2.position.x = le2-5;
206 				B2.castShadow = true;
207 				B.add(B2);
208 				B3 = new THREE.Mesh( new THREE.CylinderGeometry( rb3, rb3, 0.01, 64 ), material );
209 				B3.rotation.z = - Math.PI / 2;
210 				B3.position.x = le2/2-5;
211 				B3.castShadow = true;
212 				B.add( B3 );
213 				B.position.y = rb3+rr3;
214 				scene.add( B );
215 
216 				plane = new THREE.Mesh( new THREE.BoxGeometry( 2000, 1, 2000 ), new THREE.MeshPhongMaterial( { color: 0x679ED2, dithering: true } ) );
217 				plane.position.y = - 15;
218 				plane.receiveShadow = true;
219 				scene.add( plane );
220 				
221 				renderer = new THREE.WebGLRenderer();
222 				renderer.setSize( width, height );
223 				renderer.shadowMap.enabled = true;
224 				renderer.shadowMap.type = THREE.PCFSoftShadowMap;
225 				container.appendChild( renderer.domElement );
226 				
227 				controls = new THREE.OrbitControls( camera,renderer.domElement );
228 				
229 				var gui = new dat.GUI();
230 					gui.add(c, 'i01',1,5);
231 					gui.add(c, 'i12',1,5);
232 					gui.add(c, 'J0',1,1000);
233 					gui.add(c, 'J1',1,1000);
234 					gui.add(c, 'J2',1,1000);
235 					gui.add(c, 'M0',0,10);
236 					gui.add(c, 'M0s',0,10);
237 					gui.add(c, 'M1s',0,10);
238 					gui.add(c, 'M2s',0,10);
239 					gui.add(c, 'stop');
240 					gui.add(c, 'restart');
241 					gui.add(c, 'w2').listen();
242 					gui.add(c, 'A2').listen();
243 			}
244 
245 			function onWindowResize() {
246 
247 				camera.aspect = window.innerWidth / window.innerHeight;
248 				camera.updateProjectionMatrix();
249 
250 				renderer.setSize( window.innerWidth, window.innerHeight );
251 				
252 
253 			}
254 
255 			//
256 
257 			function animate() {
258 				
259 					requestAnimationFrame( animate );
260 					render();
261 			}
262 
263 			function render() {
264 
265 				var t = Date.now() - start;
266 				
267 				physics(t,c)
268 				
269 				ED.update;
270 				B.update;
271 				rot.update;
272 					
273 				controls.update();
274 
275 				renderer.render( scene, camera );
276 
277 			}
278 			
279 			init();
280 			animate();
281 			
282 
283 		</script>
284 	</body>
285 </html>