Whtmlets/js2020/Jakhangirov/index.html
Материал из Department of Theoretical and Applied Mechanics
Описание
Генератор лабиринта на JavaScript
Исполнитель: Джахангиров Мансур
Группа 3630103/90001 Кафедра Теоретической механики
Визуализация
Код программы
Код программы scratch на языке JavaScript:
1 const canvas = document.getElementById("game");
2 const ctx = canvas.getContext("2d");
3
4 const ground = new Image();
5 ground.src = "img/ground.png";
6
7 const foodImg = new Image();
8 foodImg.src = "img/food.png";
9
10 let box = 32;
11
12 let score = 0;
13
14 let food = {
15 x: Math.floor((Math.random() * 17 + 1)) * box,
16 y: Math.floor((Math.random() * 15 + 3)) * box,
17 };
18
19 let snake = [];
20 snake[0] = {
21 x: 9 * box,
22 y: 10 * box
23 };
24
25 document.addEventListener("keydown", direction);
26
27 let dir;
28
29 function direction(event) {
30 if(event.keyCode == 37 && dir != "right")
31 dir = "left";
32 else if(event.keyCode == 38 && dir != "down")
33 dir = "up";
34 else if(event.keyCode == 39 && dir != "left")
35 dir = "right";
36 else if(event.keyCode == 40 && dir != "up")
37 dir = "down";
38 }
39
40 function eatTail(head, arr) {
41 for(let i = 0; i < arr.length; i++) {
42 if(head.x == arr[i].x && head.y == arr[i].y)
43 clearInterval(game);
44 }
45 }
46
47 function drawGame() {
48 ctx.drawImage(ground, 0, 0);
49
50 ctx.drawImage(foodImg, food.x, food.y);
51
52 for(let i = 0; i < snake.length; i++) {
53 ctx.fillStyle = i == 0 ? "blue" : "orange";
54 ctx.fillRect(snake[i].x, snake[i].y, box, box);
55 }
56
57 ctx.fillStyle = "black";
58 ctx.font = "50px Times New Roman";
59 ctx.fillText(score, box * 2.5, box * 1.7);
60
61 let snakeX = snake[0].x;
62 let snakeY = snake[0].y;
63
64 if(snakeX == food.x && snakeY == food.y) {
65 score++;
66 food = {
67 x: Math.floor((Math.random() * 17 + 1)) * box,
68 y: Math.floor((Math.random() * 15 + 3)) * box,
69 };
70 } else {
71 snake.pop();
72 }
73
74 if(snakeX < box || snakeX > box * 17
75 || snakeY < 3 * box || snakeY > box * 17)
76 clearInterval(game);
77
78 if(dir == "left") snakeX -= box;
79 if(dir == "right") snakeX += box;
80 if(dir == "up") snakeY -= box;
81 if(dir == "down") snakeY += box;
82
83 let newHead = {
84 x: snakeX,
85 y: snakeY
86 };
87
88 eatTail(newHead, snake);
89
90 snake.unshift(newHead);
91 }
92
93 let game = setInterval(drawGame, 100);
94
95
96
97
98
99
100 //