Whtmlets/js2020/Jakhangirov/index.html — различия между версиями
Материал из Department of Theoretical and Applied Mechanics
(генератор) |
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<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
'''Код программы scratch на языке JavaScript:''' <div class="mw-collapsible-content"> | '''Код программы scratch на языке JavaScript:''' <div class="mw-collapsible-content"> | ||
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+ | <syntaxhighlight lang="javascript" line start="1" enclose="div"> | ||
let cols, rows; | let cols, rows; | ||
let w = 20; | let w = 20; | ||
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} | } | ||
} | } | ||
+ | |||
+ | </syntaxhighlight> | ||
+ | </div> | ||
+ | |||
'''Код программы sell на языке JavaScript:''' <div class="mw-collapsible-content"> | '''Код программы sell на языке JavaScript:''' <div class="mw-collapsible-content"> | ||
+ | <syntaxhighlight lang="javascript" line start="1" enclose="div"> | ||
function Cell(i, j) { | function Cell(i, j) { | ||
this.i = i; | this.i = i; | ||
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}; | }; | ||
} | } | ||
+ | |||
+ | </syntaxhighlight> | ||
+ | </div> |
Версия 14:29, 2 июня 2020
Описание
Генератор лабиринта на JavaScript
Исполнитель: Джахангиров Мансур
Группа 3630103/90001 Кафедра Теоретической механики
Визуализация
Код программы
Код программы scratch на языке JavaScript:
Код программы sell на языке JavaScript:
1 let cols, rows;
2 let w = 20;
3 let grid = [];
4 let current;
5 let stack = [];
6
7 function setup() {
8 createCanvas(600, 600);
9 cols = floor(width / w);
10 rows = floor(height / w);
11
12 for (let j = 0; j < rows; j++) {
13 for (let i = 0; i < cols; i++) {
14 var cell = new Cell(i, j);
15 grid.push(cell);
16 }
17 }
18
19 current = grid[0];
20 }
21
22 function draw() {
23 background(51);
24 for (let i = 0; i < grid.length; i++) {
25 grid[i].show();
26 }
27
28 current.visited = true;
29 current.highlight();
30 // STEP 1
31 let next = current.checkNeighbors();
32 if (next) {
33 next.visited = true;
34
35 // STEP 2
36 stack.push(current);
37
38 // STEP 3
39 removeWalls(current, next);
40
41 // STEP 4
42 current = next;
43 } else if (stack.length > 0) {
44 current = stack.pop();
45 }
46 }
47
48 function index(i, j) {
49 if (i < 0 || j < 0 || i > cols - 1 || j > rows - 1) {
50 return -1;
51 }
52 return i + j * cols;
53 }
54
55 function removeWalls(a, b) {
56 let x = a.i - b.i;
57 if (x === 1) {
58 a.walls[3] = false;
59 b.walls[1] = false;
60 } else if (x === -1) {
61 a.walls[1] = false;
62 b.walls[3] = false;
63 }
64 let y = a.j - b.j;
65 if (y === 1) {
66 a.walls[0] = false;
67 b.walls[2] = false;
68 } else if (y === -1) {
69 a.walls[2] = false;
70 b.walls[0] = false;
71 }
72 }
1 function Cell(i, j) {
2 this.i = i;
3 this.j = j;
4 this.walls = [true, true, true, true];
5 this.visited = false;
6
7 this.checkNeighbors = function() {
8 let neighbors = [];
9
10 let top = grid[index(i, j - 1)];
11 let right = grid[index(i + 1, j)];
12 let bottom = grid[index(i, j + 1)];
13 let left = grid[index(i - 1, j)];
14
15 if (top && !top.visited) {
16 neighbors.push(top);
17 }
18 if (right && !right.visited) {
19 neighbors.push(right);
20 }
21 if (bottom && !bottom.visited) {
22 neighbors.push(bottom);
23 }
24 if (left && !left.visited) {
25 neighbors.push(left);
26 }
27
28 if (neighbors.length > 0) {
29 let r = floor(random(0, neighbors.length));
30 return neighbors[r];
31 } else {
32 return undefined;
33 }
34 };
35 this.highlight = function() {
36 let x = this.i * w;
37 let y = this.j * w;
38 noStroke();
39 fill(0, 0, 255, 100);
40 rect(x, y, w, w);
41 };
42
43 this.show = function() {
44 let x = this.i * w;
45 let y = this.j * w;
46 stroke(255);
47 if (this.walls[0]) {
48 line(x, y, x + w, y);
49 }
50 if (this.walls[1]) {
51 line(x + w, y, x + w, y + w);
52 }
53 if (this.walls[2]) {
54 line(x + w, y + w, x, y + w);
55 }
56 if (this.walls[3]) {
57 line(x, y + w, x, y);
58 }
59
60 if (this.visited) {
61 noStroke();
62 fill(255, 0, 255, 100);
63 rect(x, y, w, w);
64 }
65 };
66 }