Мещерский задача 4.43 — различия между версиями
Материал из Department of Theoretical and Applied Mechanics
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Версия 19:50, 8 июня 2017
Мещерский Задача 7.10
Визуализация 3D-задачи по статике на JavaScript
Исполнитель: ["Уманский Александр"]
Группа 23604/1 Кафедра Теоретической механики
Формулировка задачи
Подвеска состоит из двух балок AB и CD, соединенных шарнирно в точке D и прикрепленных к потолку шарнирами A и C. Вес балки AB равен 60 Н и приложен в точке E. Вес балки CD равен 50 Н и приложен в точке F. В точке B к балке AB приложена вертикальная сила P=200 Н. Определить реакции в шарнирах A и C, если заданы следующие размеры: AB=1 м; CD=0,8 м; AE=0,4 м; CF=0,4 м; углы наклона балок AB и CD к горизонту соответственно равны: α=60° и β=45°.
Решение задачи
Код
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<!DOCTYPE html>
<head>
<meta charset = "utf-8"> <script src = "http://tm.spbstu.ru:8090/ws-htmlets/Umanskij_AO/4.43%20%D0%9C%D0%B5%D1%89%D0%B5%D1%80%D1%81%D0%BA%D0%B8%D0%B9/Three.js"></script> <script src = "http://tm.spbstu.ru:8090/ws-htmlets/Umanskij_AO/4.43%20%D0%9C%D0%B5%D1%89%D0%B5%D1%80%D1%81%D0%BA%D0%B8%D0%B9/stats.min.js"></script> <script src = "http://tm.spbstu.ru:8090/ws-htmlets/Umanskij_AO/4.43%20%D0%9C%D0%B5%D1%89%D0%B5%D1%80%D1%81%D0%BA%D0%B8%D0%B9/OrbitControls.js"></script> <script src = "http://tm.spbstu.ru:8090/ws-htmlets/Umanskij_AO/4.43%20%D0%9C%D0%B5%D1%89%D0%B5%D1%80%D1%81%D0%BA%D0%B8%D0%B9/dat.gui.js"></script> <style> body { margin:0; overflow:hidden; } </style>
</head> <body>
<script> var renderer, scene, camera, stats, stairs1,stairs2; var RA, RAx, RAy, RB, RBx, RBy, P, Pab, Pcd; var step = 0;
var controls = new function() { this.alpha1 = Math.PI / 3; this.alpha2 = Math.PI / 6; this.length1 = 4; this.length2 = 10; this.gamma = 1/2; this.Pab = 1; this.Pcd = 1; this.P = 1; this.PositionPab = 1/2; this.PositionPcd = 1/2; } var gui = new dat.GUI(); gui.add(controls, 'alpha1', 0, Math.PI / 2).onChange(Refresh_Scene); gui.add(controls, 'alpha2', 0.1, Math.PI / 3).onChange(Refresh_Scene); gui.add(controls, 'length1', 1, 10).onChange(Refresh_Scene); gui.add(controls, 'gamma', 0, 1).onChange(Refresh_Scene); gui.add(controls, 'P', 0, 10).onChange(Refresh_Scene); gui.add(controls, 'Pab', 0, 10).onChange(Refresh_Scene); gui.add(controls, 'Pcd', 0, 10).onChange(Refresh_Scene); gui.add(controls, 'PositionPab', 0, 1).onChange(Refresh_Scene); gui.add(controls, 'PositionPcd', 0, 1).onChange(Refresh_Scene); function Stairs_Pos() { scene.remove(stairs1); scene.remove(stairs2); var stairsM = new THREE.LineBasicMaterial({color: 0x000000}); var stairs1G = new THREE.Geometry(); stairs1G.vertices.push(new THREE.Vector3(0, 0, 0)); stairs1G.vertices.push(new THREE.Vector3(controls.length1 * Math.cos(controls.alpha1), -controls.length1 * Math.sin(controls.alpha1), 0)); stairs1 = new THREE.Line(stairs1G, stairsM); scene.add(stairs1); var stairs2G = new THREE.Geometry(); stairs2G.vertices.push(new THREE.Vector3(controls.gamma * controls.length1 * Math.cos(controls.alpha1),controls.gamma*(-controls.length1 * Math.sin(controls.alpha1)) , 0)); stairs2G.vertices.push(new THREE.Vector3(controls.gamma * controls.length1 * Math.sin(controls.alpha1) * Math.cos(controls.alpha2)/Math.sin(controls.alpha2), 0, 0)); stairs2 = new THREE.Line(stairs2G, stairsM); scene.add(stairs2); }
function Forces_Remove() { scene.remove(RA); scene.remove(RAx); scene.remove(RAy); scene.remove(RB); scene.remove(RBx); scene.remove(RBy); scene.remove(P); scene.remove(Pab); scene.remove(Pcd); }
function Forces_Push() { scene.add(RA); scene.add(RAx); scene.add(RAy); scene.add(RB); scene.add(RBx); scene.add(RBy); scene.add(P); scene.add(Pab); scene.add(Pcd); }
function Forces_Pos() { var DB = (1-controls.gamma) * controls.length1; var DE = (controls.gamma - (-controls.PositionPab)) * controls.length1; var AD = controls.gamma * controls.length1; var CD = controls.length1 * controls.gamma * Math.sin(controls.alpha1)/Math.sin(controls.alpha2); var DK = AD * Math.sin(controls.alpha1) var DF = CD *(1- controls.PositionPcd); var yC = ((-controls.Pab * DE + controls.P * DB +(controls.Pab+controls.Pcd+controls.P) * AD) * Math.cos(controls.alpha1) + controls.Pcd * DF * Math.cos(controls.alpha2))/(CD * Math.cos(controls.alpha2) + AD * Math.cos(controls.alpha1)) ; var yA = controls.Pab + controls.Pcd + controls.P - yC; var xA = (-yA * AD *Math.cos(controls.alpha1) + controls.Pab * DE * Math.cos(controls.alpha1) - controls.P * DB * Math.cos(controls.alpha1))/(AD * Math.tan(controls.alpha1)); var xC = -xA; var Nbx = 1 * 1; var Nay = 1 * Nbx; var Ra = Math.sqrt(xA * xA + yA * yA); var Rb = Math.sqrt(xC * xC + yC * yC); var lp = controls.length1 * 1 * (1 + Math.tan(controls.alpha1)) / (1 + 1 * 1);
var headLength = 0.15; var headWidth = 0.1; var Xpab = controls.gamma * controls.length1 * Math.cos(controls.alpha1)-(1-controls.PositionPcd)*(controls.gamma * controls.length1 * Math.cos(controls.alpha1)-controls.gamma * controls.length1 * Math.sin(controls.alpha1) * Math.cos(controls.alpha2)/Math.sin(controls.alpha2)) Forces_Remove();
RA = new THREE.ArrowHelper(new THREE.Vector3(xA, yA, 0).normalize(), new THREE.Vector3(0, 0, 0), Ra, 0xFF0000, headLength, headWidth); RAx = new THREE.ArrowHelper(new THREE.Vector3(-1, 0, 0), new THREE.Vector3(0, 0, 0), -xA, 0xFF0000, headLength, headWidth); RAy = new THREE.ArrowHelper(new THREE.Vector3(0, 1, 0), new THREE.Vector3(0, 0, 0), yA, 0xFF0000, headLength, headWidth);
RB = new THREE.ArrowHelper(new THREE.Vector3(xC, yC, 0).normalize(), new THREE.Vector3(controls.gamma * controls.length1 * Math.sin(controls.alpha1) * Math.cos(controls.alpha2)/Math.sin(controls.alpha2), 0, 0), Rb, 0xFF0000, headLength, headWidth); RBx = new THREE.ArrowHelper(new THREE.Vector3(1, 0, 0), new THREE.Vector3(controls.gamma * controls.length1 * Math.sin(controls.alpha1) * Math.cos(controls.alpha2)/Math.sin(controls.alpha2), 0, 0), xC, 0xFF0000, headLength, headWidth); RBy = new THREE.ArrowHelper(new THREE.Vector3(0, 1, 0), new THREE.Vector3(controls.gamma * controls.length1 * Math.sin(controls.alpha1) * Math.cos(controls.alpha2)/Math.sin(controls.alpha2), 0, 0), yC, 0xFF0000, headLength, headWidth);
P = new THREE.ArrowHelper(new THREE.Vector3(0, -1, 0), new THREE.Vector3(controls.length1 * Math.cos(controls.alpha1), -controls.length1 * Math.sin(controls.alpha1), 0), controls.P, 0xFF0000, headLength, headWidth);
Pab = new THREE.ArrowHelper(new THREE.Vector3(0, -1, 0), new THREE.Vector3(controls.length1 * Math.cos(controls.alpha1)*controls.PositionPab, -controls.length1 * Math.sin(controls.alpha1)*controls.PositionPab, 0), controls.Pab, 0xFF0000, headLength, headWidth); Pcd = new THREE.ArrowHelper(new THREE.Vector3(0, -1, 0), new THREE.Vector3( Xpab,controls.gamma*(-controls.length1 * Math.sin(controls.alpha1))*controls.PositionPcd, 0), controls.Pcd, 0xFF0000, headLength, headWidth); Forces_Push(); }
function Refresh_Scene() { Stairs_Pos(); Forces_Pos(); }
function init() { scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(60, window.innerWidth/window.innerHeight, 0.1, 1000);
renderer = new THREE.WebGLRenderer(); renderer.setClearColor(0xEEEEEE, 1.0); renderer.setSize(window.innerWidth, window.innerHeight);
var axes = new THREE.AxisHelper(20); scene.add(axes);
Refresh_Scene();
camera.position.x = 0; camera.position.y = 0; camera.position.z = 10; camera.lookAt(0, 0, 0);
document.getElementById("WebGL").appendChild(renderer.domElement);
controls1 = new THREE.OrbitControls(camera, renderer.domElement);
stats = initStats(); RenderScene(); };
function RenderScene() { stats.update(); requestAnimationFrame(RenderScene);
renderer.render(scene,camera); }
function initStats() { stats = new Stats(); stats.setMode(0); stats.domElement.style.position = '0px'; stats.domElement.style.left = '0px'; stats.domElement.style.top = '0px'; document.getElementById("Stats-output").appendChild(stats.domElement); return stats; }
window.onload = init; </script></body>