Крестики-нолики на js — различия между версиями
Материал из Department of Theoretical and Applied Mechanics
(→Визуализация) |
(→Код программы) |
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(не показана 1 промежуточная версия 1 участника) | |||
Строка 13: | Строка 13: | ||
<syntaxhighlight lang="javascript" line start="1" enclose="div"> | <syntaxhighlight lang="javascript" line start="1" enclose="div"> | ||
− | var | + | var origBoard; |
− | |||
− | |||
− | + | ||
− | + | const huPlayer = 'O'; | |
− | + | const aiPlayer = 'X'; | |
− | + | ||
− | ' | + | const winCombos = [ |
+ | [0, 1, 2], | ||
+ | [3, 4, 5], | ||
+ | [6, 7, 8], | ||
+ | [0, 3, 6], | ||
+ | [1, 4, 7], | ||
+ | [2, 5, 8], | ||
+ | [0, 4, 8], | ||
+ | [6, 4, 2] | ||
+ | ] | ||
+ | |||
+ | const cells = document.querySelectorAll('.cell'); | ||
+ | startGame(); | ||
+ | |||
+ | |||
+ | function startGame() { | ||
+ | document.querySelector(".endgame").style.display = "none"; | ||
+ | origBoard = Array.from(Array(9).keys()); | ||
+ | |||
+ | for (let index = 0; index < cells.length; index++) { | ||
+ | cells[index].innerText = ''; | ||
+ | cells[index].style.removeProperty('background-color'); | ||
+ | cells[index].addEventListener('click', turnClick, false); | ||
+ | } | ||
} | } | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | function turnClick(square) { | |
− | + | ||
+ | if (typeof origBoard[square.target.id] == 'number') { | ||
+ | turn(square.target.id, huPlayer) | ||
+ | if (!checkTie()) turn(bestSpot(), aiPlayer); | ||
+ | } | ||
} | } | ||
− | + | function turn(squareId, player) { | |
− | + | origBoard[squareId] = player; | |
+ | document.getElementById(squareId).innerText = player; | ||
+ | let gameWon = checkWin(origBoard, player); | ||
+ | if (gameWon) gameOver(gameWon) | ||
} | } | ||
− | function | + | function checkWin(board, player) { |
+ | let plays = board.reduce((a, e, i) => | ||
+ | (e === player) ? a.concat(i) : a, []); | ||
+ | let gameWon = null; | ||
+ | for (let [index, win] of winCombos.entries()) { | ||
+ | if (win.every(elem => plays.indexOf(elem) > -1)) { | ||
+ | gameWon = {index: index, player: player}; | ||
+ | break; | ||
+ | } | ||
+ | } | ||
+ | |||
+ | return gameWon; | ||
+ | updateStat(); | ||
+ | } | ||
− | + | function gameOver(gameWon) { | |
− | + | for (let index of winCombos[gameWon.index]) { | |
− | + | document.getElementById(index).style.backgroundColor = | |
− | + | gameWon.player == huPlayer ? "blue" : "red"; | |
− | |||
− | |||
− | |||
} | } | ||
+ | for (var i = 0; i < cells.length; i++) { | ||
+ | cells[i].removeEventListener('click', turnClick, false); | ||
+ | } | ||
+ | declareWinner(gameWon.player == huPlayer ? "Вы выиграли!" : "Вы проиграли!") | ||
+ | updateStat(); | ||
+ | } | ||
+ | |||
+ | function declareWinner(who) { | ||
+ | document.querySelector(".endgame").style.display = "block"; | ||
+ | document.querySelector(".endgame .text").innerText = who; | ||
+ | } | ||
+ | |||
+ | function emptySquares() { | ||
+ | return origBoard.filter(s => typeof s == 'number'); | ||
+ | } | ||
+ | |||
+ | function bestSpot() { | ||
+ | |||
+ | return minimax(origBoard, aiPlayer).index; | ||
+ | } | ||
+ | |||
− | for(var i | + | function checkTie() { |
− | + | if (emptySquares().length == 0) { | |
− | + | for (var i = 0; i < cells.length; i++) { | |
+ | cells[i].style.backgroundColor = "green"; | ||
+ | cells[i].removeEventListener('click', turnClick, false); | ||
} | } | ||
+ | declareWinner("Ничья!"); | ||
+ | return true; | ||
} | } | ||
+ | return false; | ||
+ | updateStat(); | ||
+ | } | ||
+ | |||
− | if(checkWin( | + | |
− | + | function minimax(newBoard, player) { | |
− | + | var availSpots = emptySquares(newBoard); | |
− | }else { | + | |
− | + | if (checkWin(newBoard, player)) { | |
− | + | return {score: -10}; | |
− | + | } else if (checkWin(newBoard, aiPlayer)) { | |
− | + | return {score: 10}; | |
− | + | } else if (availSpots.length === 0) { | |
− | + | return {score: 0} | |
− | |||
− | } | ||
} | } | ||
− | + | var moves = []; | |
− | + | for (let index = 0; index < availSpots.length; index++) { | |
− | + | var move = {}; | |
+ | move.index = newBoard[availSpots[index]]; | ||
+ | newBoard[availSpots[index]] = player; | ||
− | + | if (player == aiPlayer) { | |
− | + | var result = minimax(newBoard, huPlayer); | |
− | + | move.score = result.score; | |
− | + | } else { | |
− | var | + | var result = minimax(newBoard, aiPlayer); |
− | + | move.score = result.score; | |
+ | } | ||
− | + | newBoard[availSpots[index]] = move.index; | |
− | |||
− | |||
− | |||
− | + | moves.push(move); | |
} | } | ||
− | |||
− | |||
− | + | var bestMove; | |
− | + | if (player === aiPlayer) { | |
− | + | var bestScore = -10000; | |
− | for(var i = 0; i < | + | for(var i = 0; i < moves.length; i++) { |
− | + | if (moves[i].score > bestScore) { | |
+ | bestScore = moves[i].score; | ||
+ | bestMove = i; | ||
+ | } | ||
+ | } | ||
+ | } else { | ||
+ | var bestScore = 10000; | ||
+ | for(var i = 0; i < moves.length; i++) { | ||
+ | if (moves[i].score < bestScore) { | ||
+ | bestScore = moves[i].score; | ||
+ | bestMove = i; | ||
+ | } | ||
+ | } | ||
} | } | ||
− | |||
− | |||
− | + | return moves[bestMove]; | |
− | |||
− | |||
− | |||
} | } | ||
+ | </syntaxhighlight> | ||
+ | </div> |
Текущая версия на 16:30, 15 июня 2021
Описание[править]
Реализация компьютерной игры "Крестики-Нолики" на языке программирования JavaScript.
Исполнители: Гаврилов Виталий , Иванов Тимофей , Ионин Александр
Группа 3630103/4 Кафедра Теоретической механики
Визуализация[править]
Код программы[править]
Код программы на языке JavaScript:
1 var origBoard;
2
3
4 const huPlayer = 'O';
5 const aiPlayer = 'X';
6
7 const winCombos = [
8 [0, 1, 2],
9 [3, 4, 5],
10 [6, 7, 8],
11 [0, 3, 6],
12 [1, 4, 7],
13 [2, 5, 8],
14 [0, 4, 8],
15 [6, 4, 2]
16 ]
17
18 const cells = document.querySelectorAll('.cell');
19 startGame();
20
21
22 function startGame() {
23 document.querySelector(".endgame").style.display = "none";
24 origBoard = Array.from(Array(9).keys());
25
26 for (let index = 0; index < cells.length; index++) {
27 cells[index].innerText = '';
28 cells[index].style.removeProperty('background-color');
29 cells[index].addEventListener('click', turnClick, false);
30 }
31 }
32
33 function turnClick(square) {
34
35 if (typeof origBoard[square.target.id] == 'number') {
36 turn(square.target.id, huPlayer)
37 if (!checkTie()) turn(bestSpot(), aiPlayer);
38 }
39 }
40
41 function turn(squareId, player) {
42 origBoard[squareId] = player;
43 document.getElementById(squareId).innerText = player;
44 let gameWon = checkWin(origBoard, player);
45 if (gameWon) gameOver(gameWon)
46 }
47
48 function checkWin(board, player) {
49 let plays = board.reduce((a, e, i) =>
50 (e === player) ? a.concat(i) : a, []);
51 let gameWon = null;
52 for (let [index, win] of winCombos.entries()) {
53 if (win.every(elem => plays.indexOf(elem) > -1)) {
54 gameWon = {index: index, player: player};
55 break;
56 }
57 }
58
59 return gameWon;
60 updateStat();
61 }
62
63 function gameOver(gameWon) {
64 for (let index of winCombos[gameWon.index]) {
65 document.getElementById(index).style.backgroundColor =
66 gameWon.player == huPlayer ? "blue" : "red";
67 }
68 for (var i = 0; i < cells.length; i++) {
69 cells[i].removeEventListener('click', turnClick, false);
70 }
71 declareWinner(gameWon.player == huPlayer ? "Вы выиграли!" : "Вы проиграли!")
72 updateStat();
73 }
74
75 function declareWinner(who) {
76 document.querySelector(".endgame").style.display = "block";
77 document.querySelector(".endgame .text").innerText = who;
78 }
79
80 function emptySquares() {
81 return origBoard.filter(s => typeof s == 'number');
82 }
83
84 function bestSpot() {
85
86 return minimax(origBoard, aiPlayer).index;
87 }
88
89
90 function checkTie() {
91 if (emptySquares().length == 0) {
92 for (var i = 0; i < cells.length; i++) {
93 cells[i].style.backgroundColor = "green";
94 cells[i].removeEventListener('click', turnClick, false);
95 }
96 declareWinner("Ничья!");
97 return true;
98 }
99 return false;
100 updateStat();
101 }
102
103
104
105 function minimax(newBoard, player) {
106 var availSpots = emptySquares(newBoard);
107
108 if (checkWin(newBoard, player)) {
109 return {score: -10};
110 } else if (checkWin(newBoard, aiPlayer)) {
111 return {score: 10};
112 } else if (availSpots.length === 0) {
113 return {score: 0}
114 }
115
116 var moves = [];
117 for (let index = 0; index < availSpots.length; index++) {
118 var move = {};
119 move.index = newBoard[availSpots[index]];
120 newBoard[availSpots[index]] = player;
121
122 if (player == aiPlayer) {
123 var result = minimax(newBoard, huPlayer);
124 move.score = result.score;
125 } else {
126 var result = minimax(newBoard, aiPlayer);
127 move.score = result.score;
128 }
129
130 newBoard[availSpots[index]] = move.index;
131
132 moves.push(move);
133 }
134
135 var bestMove;
136 if (player === aiPlayer) {
137 var bestScore = -10000;
138 for(var i = 0; i < moves.length; i++) {
139 if (moves[i].score > bestScore) {
140 bestScore = moves[i].score;
141 bestMove = i;
142 }
143 }
144 } else {
145 var bestScore = 10000;
146 for(var i = 0; i < moves.length; i++) {
147 if (moves[i].score < bestScore) {
148 bestScore = moves[i].score;
149 bestMove = i;
150 }
151 }
152 }
153
154 return moves[bestMove];
155 }